Complete the classic adventure game The Secret of Monkey Island
Complete the main storyline of the Fallout video game series, exploring post-apocalyptic worlds and making impactful choices.
Complete the classic post-apocalyptic role-playing game Fallout 2, set in a retro-futuristic world.
Worms in real time and in two dimensions: two players, one keyboard, forty weapons and no turns at all.
Climb the tier ladder past the bots to Xaero, then stay for the rocket jumps and rail shots.
Tiny players, a whole football world and as many seasons of management as you want.
Four ghosts, a maze and 256 levels before the kill screen; the 1980 arcade icon.
True 3D, brown corridors, a Nine Inch Nails soundtrack and the birth of deathmatch.
Rows of aliens that speed up as you kill them; the game that caused a coin shortage in Japan.
The timeless falling-blocks puzzle (1984).
Complete the classic turn-based strategy game Heroes of Might & Magic III
The real Japanese Super Mario Bros. 2: the same engine, poison mushrooms and wind, and far harder.
No experience points - your stats grow from what you do - and the first game in the series with a real story.
Bomberman on the Amiga and DOS, and the four-player mode that ruined friendships in one afternoon.
A point-and-click made in Krakow: a teenager recruited as a secret agent, and one of the few adventure games with a Polish sense of humour that translated.
Three classes, hub levels you walk back through, and puzzle switches instead of coloured keys.
The first game to hand you a lightsaber and Force powers, with live-action cutscenes between missions.
An Atari puzzle game about a robot pushing crates and dodging lasers, still being remade forty years on.
Dig for diamonds, keep the boulders above you where they are, and get out before the wall closes.
Ski down an endless slope until the yeti eats you, because the yeti always eats you.
A 2D side-scrolling shooter with rag-doll physics and a jetpack, written by one Pole and played in every Polish internet cafe.
Five chapters, each following a different party member until they all meet in the last one.
The 1987 original that saved Square: four Light Warriors, a job you pick at the start and a time loop at the end.
Twelve tables, one soundtrack by Robert Prince, and a ball that behaves like a ball; the Android table is the one everyone remembers.
The 1989 Game Boy launch platformer: twelve levels, two shoot-em-up stages and a princess who is not Peach.
A Polish turn-based tactical horror game in a Silesian town that NATO would rather nobody looked at.
The tournament release of Armageddon - the same rules, the wormpot and online play built in.
Epic MegaGames answer Sonic with a rabbit, a gun and parallax scrolling nobody thought a PC could do.
Cut the playing field into pieces without letting the bouncing balls touch your line; four kilobytes of it.
The job system proper, twenty-three classes swapped at will, and the last of the trilogy that never left Japan for years.
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