GDI and Nod after the tiberium spread; Westwood's voxel war.
Culture, borders and strategic resources; the Civ that added the map to the map.
The harder, prettier sequel to the rotoscoped original.
The super shotgun and the Icon of Sin; thirty more levels of 1994.
Salt the chips, water down the drinks and watch the queues; Bullfrog's management sim.
Parries, hand-drawn animation and the greatest comeback in fighting-game history.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
El Alamein, Stalingrad and Normandy, with regenerating health for the first time.
The 1999 original: Warehouse, the Pump and a soundtrack of Goldfinger and Dead Kennedys.
The rating that made people replay a level twenty times to earn it.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
Soviet squids, psychic beacons and a full-motion cast having a wonderful time.
The job system at its most flexible, and a tree that talks.
The 1997 original: twelve ancient civilisations, from the Stone Age to the Iron Age.
A ward of Candlekeep on the Sword Coast; the Infinity Engine begins.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
Isometric feudal fantasy on the C64, with one of the best 8-bit soundtracks ever written.
Settle the New World, build an economy and declare independence from the king you serve.
A boy in a football helmet with a pogo stick; the smooth scrolling that started id.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
A biker gang, a murder and Roy Conrad's voice; LucasArts in leather.
A run-and-gun of enormous levels and Chris Huelsbeck music; the C64 showing off.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
The original, before the sequels: hot-seat artillery with a banana bomb.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
A dog detective and a rabbity thing on a road trip through American kitsch.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
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