Somersault past robots, search furniture, "another visitor; stay a while, stay forever".
Escape Castle Wolfenstein floor by floor; id's first-person shooter before Doom.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
The first 3D fighting game, all polygons and precise timing.
Faster mazes and moving fruit; the fan hack that became the better game.
War has never been so much fun; squads of little men and a graveyard that grows.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
A New Orleans bookseller investigates voodoo murders; Jane Jensen's gothic adventure.
Custom races, ship design and a galaxy to argue over; the 4X the genre still copies.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Harvest spice, build a base, click and drag; the game that defined the real-time strategy.
The underwater sequel, harder than the original in every way.
The hand-drawn third game, with the insult sword fighting moved to a boat.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
Two brothers punch their way across the city for one kidnapped girlfriend.
Hand-animated run-and-gun chaos; the prettiest sprites the arcade ever produced.
Haggar, Cody and Guy clean up Metro City; the Capcom beat-em-up everyone fed coins to.
Chris Sawyer's original: trains, buses and a rival to run out of business.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
April Ryan between Stark and Arcadia; Funcom's 1999 epic adventure.
An American in Paris and a bombed cafe; Revolution's 1996 adventure and the goat puzzle.
A lawyer follows a clockwork trail to a lost island of mammoths; Benoit Sokal's art.
Dogfights against the Kilrathi and a branching campaign; Chris Roberts in 1990.
The game that pretends to delete your save; Lovecraft across two thousand years on the GameCube.
Roll a sticky ball over everything until it is a star; the Namco oddity with the best soundtrack.
Rewind time, run along walls and the Prince who narrates his own mistakes.
The Nameless One wakes on a mortuary slab; "what can change the nature of a man?"
Finish the fight; the trilogy ends with Forge and theatre mode.
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