Cars with wheels taller than the body, so they keep going upside down; Psygnosis at the end of the PlayStation.
A procedural province the size of Great Britain, in 1996.
Exotic cars chased by police who call in roadblocks and a helicopter; the 1998 entry that named the mode.
A co-driver reading pace notes ahead of the corner, and an Impreza sideways through a Corsican forest.
One car, one stage, no assists and a rally school to teach the handbrake; still patched by its community.
Jet packs, polar bears and the best of the original trilogy.
Fifty years of one manufacturer in an evolution mode that starts in 1950; the most careful game in the series.
Getaway jobs in a 1970s San Francisco, behind a car-park tutorial that stopped thousands of people playing.
The mod platform that ran online leagues for a decade because anyone could build a car for it.
The two halves that lock together into one long game; the peak of Genesis Sonic.
More scenery, a track designer and the version the community still builds in.
Mode 7 tracks, a feather to hop the wall and a ghost of your own best lap; the kart racer that started it.
A motorbike race where you swing a chain at the rider alongside you and take his bike when he falls.
Heather in the mall and the amusement park; the direct sequel to the first.
Snaking, a mission mode and the first Mario Kart people played against strangers online.
Le Mans, drift and demolition in one career, with a flashback button that rewinds a crash.
Jet skis on water that swells and settles; the N64 physics people still boot the console up for.
Garrett against a mechanist cult; more thieving, less undead.
The job system at its most flexible, and a tree that talks.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
Culture, borders and strategic resources; the Civ that added the map to the map.
Orcs and humans at sea and in the air; the RTS that made Blizzard.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
A ward of Candlekeep on the Sword Coast; the Infinity Engine begins.
Twinsen against a dictator on a planet of four species; a French classic.
Sid Meier's 1991 original: settlers, huts and one more turn from the beginning.
Harry Mason looks for his daughter in a town that changes; the fog was a draw-distance trick.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
Soviet squids, psychic beacons and a full-motion cast having a wonderful time.
GDI and Nod after the tiberium spread; Westwood's voxel war.
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