Garrett takes a third job, and walks into the Shalebridge Cradle, the most frightening level ever built.
The Conflux town of elementals, six campaigns and a random map generator worth more than any of them.
A classroom game summons the other selves of a group of Japanese schoolchildren; the 1996 first Persona.
Sega polygons in 1992, with a button to switch camera mid-race; the board that led to Daytona.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
Eight games in one cartridge, with a helper to hand to a second player.
Venice, the Great Wall and a dagger in a dragon; Lara at her most confident.
Neon underbody kits, drift events and a city that is always night; the tuner era begins in 2003.
Toy cars around a breakfast table and a pool table, with eight players sharing two pads and the cartridge.
Bayview to drive around between garages, with outrun challenges started at a set of lights.
The 1986 original remade, plus an escape sequence without a suit.
Samus hunted by the SA-X on a research station; the tightest 2D Metroid.
The kart racer with a drift boost people still practise.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Build a track out of loops and corkscrews, then watch the replay of the crash from six cameras.
The arcade-perfect one, and the last before the series went online.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
Kudos points for driving with style through Yokohama, Sydney and Edinburgh, on a soundtrack you rip yourself.
Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
Soul-stealing in 2035, and the GBA Metroidvania fans rate highest.
Square and Nintendo together in 1996, with Geno and a timed-hit system.
Shao Kahn, better fatalities and the arcade cabinet everyone crowded.
Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
The PlayStation 2 launch showcase: licence tests, replay cameras and 150 cars running at sixty frames.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
Sam Fisher in 2002, with light and shadow as the whole mechanic.
Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Regions, terraforming and a traffic simulation people still argue with.
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