Explore the vast kingdom of Hyrule
From the 1986 original to Tears of the Kingdom.
The other half of the linked pair, with a harp that moves Link between two eras of the same island.
One of a linked pair of Game Boy Zeldas, with a rod that changes the season.
Link shrinks to the size of a Picori; Capcom's handheld Zelda.
Zelda herself, copying objects and monsters to solve everything.
Side-scrolling, experience points and the black sheep of the series.
Link as a wolf, Midna and the biggest Hyrule so far.
Motion sword fighting and the first story of the Master Sword.
Breath of the Wild plus sky islands, the Depths and a build-anything Ultrahand.
A cel-shaded Hyrule drowned under a sea, sailed island to island.
Three days until the moon falls, replayed until you have saved everyone in Termina.
Koholint Island, a Wind Fish and a Game Boy; the dream Zelda.
The SNES Hyrule with a Dark World mirror; the template every 2D Zelda follows.
The 1986 original: a gold cartridge, no map and "it's dangerous to go alone".
The game that defined the 3D adventure (1998).
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