Spiegelman's father in Auschwitz, Jews as mice and Nazis as cats; the only comic with a Pulitzer.
John Hersey follows six survivors through the day of the bomb; the New Yorker gave it a whole issue.
A boy in Hiroshima on 6 August 1945, drawn by a survivor; the manga on the bomb.
Shirer, who was there, on Germany from 1933 to 1945 in 1,200 pages.
Fourteen million killed between Hitler and Stalin in Poland, Ukraine and Belarus; Snyder's map of the killing.
Viktor Frankl in Auschwitz and the psychology he built from it; those with a why can bear any how.
A man learns he came to Wales on the Kindertransport and follows the trail back; Sebald with photographs.
A lie by a 13-year-old in 1935 and Dunkirk; McEwan's best.
A 15-year-old and a tram conductor in 1958 Heidelberg, and her trial years later.
Death narrates a girl stealing books in Nazi Germany.
V-2 rockets, a lieutenant whose erections predict strikes and the end of the war; Pynchon's monster.
Billy Pilgrim comes unstuck in time between Dresden and Tralfamadore; so it goes.
Elie Wiesel at fifteen in Auschwitz and Buchenwald; a hundred pages that changed how the Holocaust is written.
Anne Frank in the Amsterdam annex from 1942 to 1944.
Yossarian wants out of the war but only the sane ask, and asking proves you are sane; Heller's loop.
The gateway wargame: the whole of the Second World War on one board.
Command cards and blocks over the Normandy hedgerows, in under an hour.
Squad-level Second World War combat with hidden movement.
Occult SS experiments and the castle to escape again, this time on the Quake III engine.
BJ Blazkowicz wakes in a 1960 the Nazis won; MachineGames give the shooter a story worth sitting through.
Late-war technology and alternate ends for the Reich.
The Pacific and the Eastern Front at their ugliest, and the first Nazi Zombies map.
Thirty-two players, planes, tanks and Wake Island; the series starts here.
The 2003 original: three armies through the Second World War, and squads that shout.
El Alamein, Stalingrad and Normandy, with regenerating health for the first time.
Escape Castle Wolfenstein floor by floor; id's first-person shooter before Doom.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
The Second World War as a grand strategy of divisions and supply; Paradox's war game.
Normandy squad by squad; the WWII RTS with cover and suppression.
BJ Blazkowicz in a Nazi-occupied America; MachineGames' pulp.
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