Complete the narrative-driven survival video game This War of Mine, which explores the hardships of civilians in a war-torn city
Huey helicopters, tunnels and a radio playing Fortunate Son over the whole map.
A squad of four deserting for a truckload of gold, and destructible walls made the point of the game.
The Second World War again, with fortifications you build mid-match and no premium pass.
Eight of the single-player campaigns, from the 2003 Normandy landings to the 2019 reboot.
The same tiny squads sent into space and back through history, with the graveyard on the hill still filling up.
Squads, a commander calling in artillery and 64 players on Karkand; the modern-combat Battlefield.
Buildings that come down around you; the destruction everyone still asks for.
The reboot: Piccadilly, the embassy and night-vision raids.
Thirty-two players, planes, tanks and Wake Island; the series starts here.
The 2003 original: three armies through the Second World War, and squads that shout.
Late-war technology and alternate ends for the Reich.
Operation Metro, jets and the Frostbite engine at full volume.
Numbers stations, Vietnam and a Cold War conspiracy told from an interrogation chair.
The Pacific and the Eastern Front at their ugliest, and the first Nazi Zombies map.
Branching missions and a 2025 drone war; Raul Menendez is the best villain the series had.
El Alamein, Stalingrad and Normandy, with regenerating health for the first time.
War has never been so much fun; squads of little men and a graveyard that grows.
The Second World War as a grand strategy of divisions and supply; Paradox's war game.
Normandy squad by squad; the WWII RTS with cover and suppression.
A Dubai buried in sand and a shooter that asks why you are enjoying it; Heart of Darkness with guns.
No Russian and the most played multiplayer of its generation.
All Ghillied Up, the nuke and the multiplayer perks that changed shooters.
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