Peru, an eclipse and an apocalypse Lara starts herself.
Lara Croft end to end: the six Core Design games, the Crystal Dynamics pair, and the Survivor trilogy that rebooted her.
Thorโs hammer, Helheim and Avalon, closing the story Legend started.
The troubled Paris-set reboot that ended Core Designโs run with the character.
Four flashbacks told at her own memorial - Rome, a Russian submarine, an Irish island and a New York skyscraper.
Crystal Dynamics take over and rebuild the controls; Lara moves the way she always should have.
Five destinations from the Nevada desert to Antarctica, and the hardest level design the series ever shipped.
Lara in Egypt for a whole game, and the ending in which Core Design tried to kill her off.
Venice, the Great Wall and a dagger in a dragon; Lara at her most confident.
Siberia, the Divine Source and the best tombs in the reboot trilogy.
Lara Croft's origin on the island of Yamatai; the survival reboot.
Lara Croft in Peru, the T. rex in the valley and a whole new kind of hero.
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