Lara Croft end to end: the six Core Design games, the Crystal Dynamics pair, and the Survivor trilogy that rebooted her.
Four flashbacks told at her own memorial - Rome, a Russian submarine, an Irish island and a New York skyscraper.
The troubled Paris-set reboot that ended Core Designโs run with the character.
Thorโs hammer, Helheim and Avalon, closing the story Legend started.
Lara in Egypt for a whole game, and the ending in which Core Design tried to kill her off.
Crystal Dynamics take over and rebuild the controls; Lara moves the way she always should have.
Five destinations from the Nevada desert to Antarctica, and the hardest level design the series ever shipped.
Venice, the Great Wall and a dagger in a dragon; Lara at her most confident.
Peru, an eclipse and an apocalypse Lara starts herself.
Siberia, the Divine Source and the best tombs in the reboot trilogy.
Lara Croft's origin on the island of Yamatai; the survival reboot.
Lara Croft in Peru, the T. rex in the valley and a whole new kind of hero.
Infobox