Marshal John Dalton collects artefacts across seven colony worlds; the single-player sequel Legend Entertainment made in 2003.
Four players from four countries in one Dreamcast lobby in 2000, talking past the language barrier with a symbol chat.
The Boss is President of the United States, then a prisoner in a simulated Steelport with superpowers.
A prison ship crashes on Na Pali and the Skaarj hunt you out of it; the 1998 engine that ran for twenty years.
Psycho on the other side of the island while Nomad works; the standalone that ran better than the game it branched off.
A nanodome over Manhattan grown back into swamp and forest, and a bow that keeps you hidden.
Kreia argues with every choice you make; Obsidian in a year, unfinished, and better for the argument.
The nanosuit in a New York under a Ceph spire; the jungle traded for collapsing streets.
A brother, a sister and a talking book; the game Automata is a sequel to.
A new galaxy and the Ryder twins; the entry the trilogy fans argue about.
The trilogy ends on Azura, with four-player co-op and Horde 2.0.
Isaac on the Sprawl, with the needle in the eye; more action, same dread.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
Sinking cities and a riftworm; the sequel that went bigger in every direction.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
343 take over and make it a story about Cortana dying.
GDI and Nod after the tiberium spread; Westwood's voxel war.
The expansion whose balance held up as an esport for two decades.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
Noble Team's last stand; the prequel where you lose from the first minute.
A grappling hook and an open Zeta Halo; the Chief in a sandbox.
Wall-running pilots and mechs that drop from orbit; the multiplayer that made Respawn.
The underwater sequel, harder than the original in every way.
Turn the universe into paperclips; an AI parable as a browser game.
A Tokyo lab, a microwave that sends texts to the past and world lines; the visual novel.
Harvest spice, build a base, click and drag; the game that defined the real-time strategy.
Custom races, ship design and a galaxy to argue over; the 4X the genre still copies.
A robot solves puzzles in Greek ruins while a voice asks what it is; Croteam's philosophy.
Eve against the Naytiba in a ruined Earth; Shift Up's Korean action game.
Earth lost; run a resistance from a flying base with timed missions.
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