A corporate explorer on a sarcastic alien world; Typhoon's comedy Metroid.
Grand strategy in a galaxy of your own species; Paradox in space.
A scientist wakes on an alien world; one man's Metroid.
Sam Porter Bridges connects Mexico and Australia; the 2025 sequel.
A solar system that ends in 22 minutes and a loop to learn it; the best game about curiosity.
An artificial body on a space station, dice and rent; Jump Over the Age's tabletop RPG in prose.
A brutalist bureau that shifts its walls and a telekinetic director; Remedy's weird office.
Deliver packages across a broken America with a baby in a jar; Kojima's walking game.
Eighteen quintillion planets and the comeback from a broken launch; Hello Games.
A point-and-click through a Louisiana refinery town with a cult and a robot; Southern Gothic sci-fi.
Space ninjas and a decade of free updates; the co-op looter that outlived Destiny's rivals.
Spread managed democracy with friendly fire and stratagems; the co-op hit of 2024.
Four dwarves mine an alien planet and shout Rock and Stone; the best co-op shooter.
A thousand planets and Constellation; Bethesda in space.
Three androids in a 2038 Detroit; Quantic Dream's branching flowchart.
A corporate colony in space; Obsidian's Fallout in the stars.
A replika searches a frozen facility; PS1-era survival horror with Evangelion in it.
Crash on an ocean planet and build a base while something huge swims below.
Return to Rapture as a Big Daddy; better combat, smaller story.
Androids fight machines for a humanity that is gone; ending E asks for your save file.
Red and a talking sword in a city dissolving into code; Supergiant's second.
A campaign about a pilot and his mech, and the time-travel level; Respawn's best-kept secret.
The RTS esport of the 2010s; Wings of Liberty, Heart of the Swarm, Legacy of the Void.
Talos I, mimics that look like coffee cups and the GLOO gun; Arkane's System Shock.
Firaxis reboots X-COM with 95% shots that miss; the turn-based tactics revival.
Columbia in the sky, Elizabeth and the lighthouse ending.
Rocket-slide through a space colony; Shinji Mikami's fastest shooter.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
Cover shooting, the chainsaw bayonet and the Locust; Epic's Xbox 360 template.
Dogfights against the Kilrathi and a branching campaign; Chris Roberts in 1990.
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