Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
The two halves that lock together into one long game; the peak of Genesis Sonic.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
More scenery, a track designer and the version the community still builds in.
Exotic cars chased by police who call in roadblocks and a helicopter; the 1998 entry that named the mode.
A procedural province the size of Great Britain, in 1996.
A co-driver reading pace notes ahead of the corner, and an Impreza sideways through a Corsican forest.
Sid Meier's 1991 original: settlers, huts and one more turn from the beginning.
The super shotgun and the Icon of Sin; thirty more levels of 1994.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
The job system at its most flexible, and a tree that talks.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
The 1997 original: twelve ancient civilisations, from the Stone Age to the Iron Age.
The harder, prettier sequel to the rotoscoped original.
A ward of Candlekeep on the Sword Coast; the Infinity Engine begins.
Salt the chips, water down the drinks and watch the queues; Bullfrog's management sim.
The 1999 original: Warehouse, the Pump and a soundtrack of Goldfinger and Dead Kennedys.
Orcs and humans at sea and in the air; the RTS that made Blizzard.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
Run the dungeon, slap your imps and defeat the heroes; Molyneux's reversal.
Twinsen against a dictator on a planet of four species; a French classic.
The turn-based hexes before Heroes III; six factions and a soundtrack in MIDI.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
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