The underwater sequel, harder than the original in every way.
The original, before the sequels: hot-seat artillery with a banana bomb.
Haggar, Cody and Guy clean up Metro City; the Capcom beat-em-up everyone fed coins to.
A New Orleans bookseller investigates voodoo murders; Jane Jensen's gothic adventure.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
Custom races, ship design and a galaxy to argue over; the 4X the genre still copies.
Adopt a pet and play flash games for Neopoints; the website of every 2000s childhood.
Escape Castle Wolfenstein floor by floor; id's first-person shooter before Doom.
A run-and-gun of enormous levels and Chris Huelsbeck music; the C64 showing off.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
Waddle around, throw snowballs and tip the iceberg; Disney's children's MMO, 2005 to 2017.
Settle the New World, build an economy and declare independence from the king you serve.
A biker gang, a murder and Roy Conrad's voice; LucasArts in leather.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
A dog detective and a rabbity thing on a road trip through American kitsch.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
Chris Sawyer's original: trains, buses and a rival to run out of business.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
War has never been so much fun; squads of little men and a graveyard that grows.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
Hand-animated run-and-gun chaos; the prettiest sprites the arcade ever produced.
Pixel rooms, furni and Bobba; the Finnish chat world.
The first 3D fighting game, all polygons and precise timing.
Isometric feudal fantasy on the C64, with one of the best 8-bit soundtracks ever written.
The hand-drawn third game, with the insult sword fighting moved to a boat.
Faster mazes and moving fruit; the fan hack that became the better game.
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