Three friends in three centuries stop a purple tentacle; LucasArts at its funniest.
Ryu, Chun-Li and the hadouken; the fighting game that filled arcades in 1991.
A worm in a super suit; the strangest and best-animated platformer of the 16-bit era.
A drunk squirrel, a singing poo and a Matrix parody; Rare's adult cartoon on the N64.
Raven build a fantasy Doom with an inventory, an elvish wand and the ability to look up.
Bomberman on the Amiga and DOS, and the four-player mode that ruined friendships in one afternoon.
A beat-em-up set in Gdynia with a broken bottle as a weapon; the most Polish game ever released.
Epic MegaGames answer Sonic with a rabbit, a gun and parallax scrolling nobody thought a PC could do.
The 1997 sequel: the ninja rope, the Holy Hand Grenade and a level editor to draw your own island.
The best DOS shoot-em-up: a shop between missions, a story told in text screens, and art that still looks sharp.
Dig for diamonds, keep the boulders above you where they are, and get out before the wall closes.
Twelve tables, one soundtrack by Robert Prince, and a ball that behaves like a ball; the Android table is the one everyone remembers.
Rotoscoped animation, a rifle and a memory-wiped agent on Titan; the French answer to Another World.
Three classes, hub levels you walk back through, and puzzle switches instead of coloured keys.
Robot fighting with a pilot who levels up between bouts; the shareware Street Fighter of the DOS years.
Cut the playing field into pieces without letting the bouncing balls touch your line; four kilobytes of it.
One city, two alien factions and a real-time mode; the last X-COM the original team made.
Kyle Katarn steals the Death Star plans in a Doom-era shooter with levels you can look up and down in.
Ski down an endless slope until the yeti eats you, because the yeti always eats you.
The first Polish adventure game: a journalist, a stolen statuette and 1993 EGA graphics drawn by hand.
An Atari puzzle game about a robot pushing crates and dodging lasers, still being remade forty years on.
One hundred and forty-nine tile puzzles with a fixed camera and a chip count; the Windows Entertainment Pack in one game.
Bounce a character up a tower that has no top, chaining multi-floor combos while the floors scroll faster; Swedish freeware from 2001 that lived on school computers.
Fifty-four levels of a motorbike on rubber suspension, collecting apples and touching the flower without landing on your head; one Hungarian programmer, and a time-attack scene still going.
The Mega Drive entry: 1917 Europe, two playable hunters and a stage that walks up the leaning tower of Pisa.
The whip finally aims in eight directions; the 1991 remake of the first game and its high point on the SNES.
Thirty-two hills and a World Cup, the whole flight steered with one mouse gesture; the DOS game every Polish computer ran through Malyszomania.
Samus sent to exterminate the Metroids on their home planet, on a Game Boy screen with no map.
Twelve missions a side on Draenor, with named heroes who stay dead if you lose them.
The same tiny squads sent into space and back through history, with the graveyard on the hill still filling up.
Infobox