Mode 7 tracks, a feather to hop the wall and a ghost of your own best lap; the kart racer that started it.
Cars, hovercraft and planes in an adventure mode with a boss whale; Rare on the N64 in 1997.
The kart racer with a drift boost people still practise.
Jumps that clear a city block and shortcuts hidden off every corner; Atari Games in the arcade and on the N64.
Toy cars around a breakfast table and a pool table, with eight players sharing two pads and the cartridge.
Square and Nintendo together in 1996, with Geno and a timed-hit system.
Getaway jobs in a 1970s San Francisco, behind a car-park tutorial that stopped thousands of people playing.
Cars with wheels taller than the body, so they keep going upside down; Psygnosis at the end of the PlayStation.
A full championship and a stage editor on the first PlayStation, a year before Colin McRae.
Venice, the Great Wall and a dagger in a dragon; Lara at her most confident.
Sega polygons in 1992, with a button to switch camera mid-race; the board that led to Daytona.
Build a track out of loops and corkscrews, then watch the replay of the crash from six cameras.
Geoff Crammond simulates the 1994 Formula One season down to the setup sheet and the tyre wear.
More scenery, a track designer and the version the community still builds in.
Points for pedestrians and a timer only a crash extends; the racer several countries banned outright.
A motorbike race where you swing a chain at the rider alongside you and take his bike when he falls.
Qualify for a grid slot, then race the clock at Fuji; the 1982 cabinet that put the road behind the car.
Shao Kahn, better fatalities and the arcade cabinet everyone crowded.
Pick up fares and drop them at the door before the meter runs out, to a soundtrack of The Offspring.
An Italian answer to Sega Rally on a 486, running in software before anyone had a 3D card.
Desert, forest and mountain, each surface changing how the car sits; the 1995 arcade cabinet with the wheel.
Jet packs, polar bears and the best of the original trilogy.
One track learned by heart and a drift held on the brake; the PlayStation launch game that loaded into RAM.
Eight games in one cartridge, with a helper to hand to a second player.
Branching paths and three companions; the best of the NES Castlevanias.
Jet skis on water that swells and settles; the N64 physics people still boot the console up for.
Fifty years of one manufacturer in an evolution mode that starts in 1950; the most careful game in the series.
One of a linked pair of Game Boy Zeldas, with a rod that changes the season.
Simon Belmont, a whip and stairs that will kill you; the 1986 original.
The two halves that lock together into one long game; the peak of Genesis Sonic.
Infobox