A boy in a football helmet with a pogo stick; the smooth scrolling that started id.
Vector rocks, one ship and hyperspace; Atari's 1979 arcade high-score machine.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
Four heroes, muscle cars and raptors; the arcade beat-em-up of every 1990s games room.
The underwater sequel, harder than the original in every way.
A barbarian, a dwarf and an amazon against Death Adder, riding stolen dragons.
Cross the road, cross the river, do not drown; five lanes of 1981 traffic.
Three kids into a mad scientist's house; the game that invented the SCUMM point-and-click.
Waddle around, throw snowballs and tip the iceberg; Disney's children's MMO, 2005 to 2017.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Two planes, a screen of bullets and the Vulcan/laser choice; the vertical shooter to start with.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
A run-and-gun of enormous levels and Chris Huelsbeck music; the C64 showing off.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
Four turtles through history, throwing Foot soldiers at the screen.
A dog detective and a rabbity thing on a road trip through American kitsch.
Settle the New World, build an economy and declare independence from the king you serve.
A biker gang, a murder and Roy Conrad's voice; LucasArts in leather.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
Two players, top-down corridors and a self-destruct countdown; Team17's Aliens tribute.
Chris Sawyer's original: trains, buses and a rival to run out of business.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
Isometric feudal fantasy on the C64, with one of the best 8-bit soundtracks ever written.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
The hand-drawn third game, with the insult sword fighting moved to a boat.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
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