A Ferrari, a coast road and a choice of branch at every junction; pick your radio station.
Four cyborg agents, a Persuadertron and a corporate world map to conquer.
Waddle around, throw snowballs and tip the iceberg; Disney's children's MMO, 2005 to 2017.
Isometric feudal fantasy on the C64, with one of the best 8-bit soundtracks ever written.
Two dragons trap monsters in bubbles across a hundred screens; the co-op that needs a second player for the real ending.
Adopt a pet and play flash games for Neopoints; the website of every 2000s childhood.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
The hand-drawn third game, with the insult sword fighting moved to a boat.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
Thirteen layers of parallax scrolling and a David Whittaker soundtrack; the Amiga demo everyone bought.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
A dog detective and a rabbity thing on a road trip through American kitsch.
Handball with armour and bribes; the Bitmap Brothers at their most metallic.
Chris Sawyer's original: trains, buses and a rival to run out of business.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
Eight cars, a stock-car oval and the song about rolling start; the arcade cabinet of the 1990s.
Faster mazes and moving fruit; the fan hack that became the better game.
Hand-animated run-and-gun chaos; the prettiest sprites the arcade ever produced.
War has never been so much fun; squads of little men and a graveyard that grows.
Pixel rooms, furni and Bobba; the Finnish chat world.
A boy in a football helmet with a pogo stick; the smooth scrolling that started id.
Somersault past robots, search furniture, "another visitor; stay a while, stay forever".
Harvest spice, build a base, click and drag; the game that defined the real-time strategy.
Custom races, ship design and a galaxy to argue over; the 4X the genre still copies.
Two brothers punch their way across the city for one kidnapped girlfriend.
Split-screen racing through fog, night and desert; the Amiga two-player staple.
The underwater sequel, harder than the original in every way.
Anti-gravity ships to a Chemical Brothers soundtrack; the PlayStation as a club.
A run-and-gun of enormous levels and Chris Huelsbeck music; the C64 showing off.
Eight galaxies, wireframe ships and free trade; the game that invented open-ended space.
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