Transform Mars into a habitable planet
Attract beautiful birds in this engine-building game
Command factions in an alternate 1920s Europe
The 2000 tile-layer plus the numbered big boxes, Inns & Cathedrals onwards; the promo packs and mini tiles are left out.
Ocean exploration with a crew you build; the 2025 winner and a sharper Endeavor.
Price your own tiles and hope nobody buys them; a Scottish tile-laying auction.
Move your merchant and his assistants around a bazaar, collecting rubies.
Cooperative climate policy: decarbonise before the planet runs out of patience.
Your workers age and die, and the good deaths score; a worker placement about generations.
Fourteen alien species terraform a hex galaxy in the sharpest Euro engine on the shelf.
Viking Tetris: fill your board with goods, raid, and settle Greenland.
A civilisation game in cards, from bronze tools to space flight, without the six-hour map.
A bag-building medieval trade game where your workforce is the deck.
Run a Viennese cafe and hotel, serving guests dice can never quite supply.
Dice, tiles and the purest small-decisions-add-up Euro ever printed.
Dwarves farm, mine and furnish a mountain home; Agricola without the starvation.
The two-player animal-farming distillation of Agricola, in an hour.
Drive cattle to Kansas City, building your deck and your route on the way.
Dam the Alpine rivers, and steal your rivals' water on the way downhill.
Harbour economics: buildings, ships and a food clock that never stops.
Nineteenth-century Scotland: cheese, whisky and a market that moves as you sell.
The role-selection classic that defined two decades of Euro design.
Factions reshape terrain into their own home ground and race for shared cult tracks.
The original industrial-revolution canal-and-rail game, meaner than its Birmingham sequel.
Renaissance patronage, dice-driven and unforgiving of a bad round.
Card play and city building beneath the sea, with a tight three-colour economy.
Worker dice grow as they move, building a pyramid one tier at a time.
A brutal fast-food economy where the first player to hire a manager usually wins.
Workers ride giant rotating gears; the longer they stay, the more they earn.
The aquarium expansion to the modern zoo-building heavyweight.
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