Build a city of critters and constructions
Your workers age and die, and the good deaths score; a worker placement about generations.
Harbour economics: buildings, ships and a food clock that never stops.
The two-player animal-farming distillation of Agricola, in an hour.
Dam the Alpine rivers, and steal your rivals' water on the way downhill.
Workers ride giant rotating gears; the longer they stay, the more they earn.
Borrow resources from your future self and pay them back through a time rift.
Build up a medieval farm and feed your family (2007).
Create and expand your own vineyard
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