The 1997 original: twelve ancient civilisations, from the Stone Age to the Iron Age.
The rating that made people replay a level twenty times to earn it.
GDI and Nod after the tiberium spread; Westwood's voxel war.
The first fully 3D Dragon Quest, with Akira Toriyama's world in cel shading.
108 Stars of Destiny, a castle to fill and a war between brothers; Konami's first.
Cecil turns from dark knight to paladin; the first Final Fantasy with a real story.
The turn-based hexes before Heroes III; six factions and a soundtrack in MIDI.
Run the dungeon, slap your imps and defeat the heroes; Molyneux's reversal.
Thirty-two players, planes, tanks and Wake Island; the series starts here.
Jill escapes Raccoon City with something following her between rooms.
Eddy Gordo, Jin Kazama and the arcade fighter of the PlayStation era.
A ward of Candlekeep on the Sword Coast; the Infinity Engine begins.
Parries, hand-drawn animation and the greatest comeback in fighting-game history.
Culture, borders and strategic resources; the Civ that added the map to the map.
Orcs and humans at sea and in the air; the RTS that made Blizzard.
The super shotgun and the Icon of Sin; thirty more levels of 1994.
Harry Mason looks for his daughter in a town that changes; the fog was a draw-distance trick.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
The 1999 original: Warehouse, the Pump and a soundtrack of Goldfinger and Dead Kennedys.
Twinsen against a dictator on a planet of four species; a French classic.
Pull vegetables and throw them; the reskinned Doki Doki Panic that became a Mario game.
Six degrees of freedom in mine shafts; the shooter that made people motion-sick in 1995.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
Four players, one screen, and a voice announcing that the Wizard needs food badly.
Four turtles through history, throwing Foot soldiers at the screen.
A pedal to duck behind cover and a light gun; the arcade shooter with a foot pedal.
A boy in a football helmet with a pogo stick; the smooth scrolling that started id.
Caleb, a pitchfork and a can of aerosol; the meanest of the Build-engine shooters.
Rescue humans from abduction while flying both ways at speed; the hardest game of 1981.
Faster mazes and moving fruit; the fan hack that became the better game.
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