Cut the playing field into pieces without letting the bouncing balls touch your line; four kilobytes of it.
Dig for diamonds, keep the boulders above you where they are, and get out before the wall closes.
Rotoscoped animation, a rifle and a memory-wiped agent on Titan; the French answer to Another World.
Three classes, hub levels you walk back through, and puzzle switches instead of coloured keys.
Raven build a fantasy Doom with an inventory, an elvish wand and the ability to look up.
Ski down an endless slope until the yeti eats you, because the yeti always eats you.
One hundred and forty-nine tile puzzles with a fixed camera and a chip count; the Windows Entertainment Pack in one game.
Twelve tables, one soundtrack by Robert Prince, and a ball that behaves like a ball; the Android table is the one everyone remembers.
Robot fighting with a pilot who levels up between bouts; the shareware Street Fighter of the DOS years.
Epic MegaGames answer Sonic with a rabbit, a gun and parallax scrolling nobody thought a PC could do.
The best DOS shoot-em-up: a shop between missions, a story told in text screens, and art that still looks sharp.
A metroidvania one man drew, coded and scored over five years and then gave away; the game that made indie mean something.
A 2D side-scrolling shooter with rag-doll physics and a jetpack, written by one Pole and played in every Polish internet cafe.
Worms in real time and in two dimensions: two players, one keyboard, forty weapons and no turns at all.
Three named alien hunters who remember your fights, plus three resistance factions to answer them.
One city, two alien factions and a real-time mode; the last X-COM the original team made.
Back to Baghdad in 861 and to the shape of the first game: one city, social stealth, no map full of icons.
The North Atlantic from the other side: a Templar hunting the assassins he used to work for.
Ulysses finally explains why he has been following you, at the end of the Divide.
Zion Canyon, a Mormon missionary and the Burned Man everyone in the Mojave talks about.
The Sierra Madre casino, a bomb collar and three companions you should not trust; the DLC people argue about.
The last of the main run: a court intrigue in the Queendom of Falena, and the closest the series came to Suikoden II.
The Trinity Sight system: the same war told three times, from three sides, before they converge.
A crashed colony ship on the alien Mira, an open world four times the size of the others, and mechs to cross it.
The handheld one built for playing next to other people, with a shared map and grottos traded on the street.
Five chapters, each following a different party member until they all meet in the last one.
The 1986 game that invented the Japanese role-playing game: one hero, one slime at a time.
The 2023 game that summons the heroes of every earlier Fire Emblem as rings you equip.
Ikeโs mercenary company in a war between humans and laguz; the GameCube entry the series is still writing about.
Two generations across a continent, with children who inherit their parentsโ skills and weapons.
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