Seventeen years later: Toy Story, Frozen and the end of the Dark Seeker saga.
The prequel with three interlocking campaigns, the one that explains where Xehanort came from.
The Game Boy Advance sequel that turned the combat into a card deck and set up everything after it.
A galactic map of real-time land and space battles, with the Death Star able to remove a planet from it.
The GameCube launch game: the trench run, the Battle of Hoth and gold medals nobody could reach.
The one people mean: galactic conquest, space battles you can board, and a clone trooper narrating the fall of the Republic.
A four-man clone squad in one continuous war, commanded with a single button.
Saber combat good enough that people still duel in it twenty years later.
The first game to hand you a lightsaber and Force powers, with live-action cutscenes between missions.
Kyle Katarn steals the Death Star plans in a Doom-era shooter with levels you can look up and down in.
Vehicles and buildings on hand-drawn 2D maps, and crafting a weapon mid-turn from what you picked up.
The tournament release of Armageddon - the same rules, the wormpot and online play built in.
The 1997 sequel: the ninja rope, the Holy Hand Grenade and a level editor to draw your own island.
The Vita prequel by Bend Studio, with a Panamanian jungle and touch controls nobody asked for.
Chloe Frazer and Nadine Ross in the Western Ghats, the only entry without Nathan Drake.
A linear thirty-hour corridor into Gran Pulse, with the fastest battle system the series has had.
The job system proper, twenty-three classes swapped at will, and the last of the trilogy that never left Japan for years.
No experience points - your stats grow from what you do - and the first game in the series with a real story.
The 1987 original that saved Square: four Light Warriors, a job you pick at the start and a time loop at the end.
Build the levels instead: five art styles, a story mode of a hundred courses and endless uploads from everyone else.
The first 3D Mario built around linear levels and a goal pole, in stereoscopic depth on the 3DS.
The 2006 DS game that brought back 2D Mario after fifteen years, and sold thirty million copies doing it.
The real Japanese Super Mario Bros. 2: the same engine, poison mushrooms and wind, and far harder.
The 1989 Game Boy launch platformer: twelve levels, two shoot-em-up stages and a princess who is not Peach.
Back to Solstheim to face Miraak, the first Dragonborn, and learn to ride a dragon.
Sheogorathโs realm split between Mania and Dementia, and the best writing Bethesda has published.
Solstheim in the snow, a werewolf questline and the first Elder Scrolls expansion with a build-a-colony thread.
The walled city of Mournhold and an audience with a living god who has stopped answering prayers.
The expansion adds the Atlanteans and the titan you spend the whole game trying to release.
Ensemble swap history for Greek, Egyptian and Norse myth: favour, god powers and a hydra that grows heads.
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