A survival sandbox where the real danger is the other players; the ArmA mod that started the genre, finished as its own game.
Middle-earth from the Shire to Mordor, with instruments that play real notes so players can hold concerts in Bree.
Top-down and unforgiving since 1997: die and you lose experience, skills and part of what you were carrying.
Turn-based tactical combat on a grid inside an MMO; the French world that has been running since 2004.
A 2D side-scrolling MMO from Korea, free to play since 2003 and funded entirely by cosmetics.
Four players from four countries in one Dreamcast lobby in 2000, talking past the language barrier with a symbol chat.
Grinding Gear's sequel, in early access since December 2024 with half of its planned acts still to come.
Free to play and paid for with cosmetics, built around a passive tree of more than a thousand nodes and a new league every few months.
A full-loot sandbox where every item is crafted by a player and the territory map is drawn by guilds.
A colonial island fought over by three factions, relaunched in 2024 with no classes and weapons you level instead.
An isometric action MMO with raids scheduled like shifts, brought west by Amazon in 2022.
A character creator people spend an evening in, combat built out of directional combos, and a trade network that runs while you are away.
Castle sieges of hundreds of players in Aden; the Korean MMO the clan wars of the 2000s were fought in.
Norrath in 1999, where dying left your corpse and your gear where you fell and you had to walk back naked; still running.
Eight class stories, every line of them voiced, in the era Knights of the Old Republic left behind.
Tamriel with the level gates removed, so a new character can start in any chapter and scale to it.
Dynamic events that fire whether anyone is there to see them, and world versus world fought across three servers at once.
No subscription, instanced land outside the towns, and a build capped at eight skills chosen from hundreds.
Quel'Thalas and Silvermoon opened up in March 2026, with player housing added twenty-two years late.
Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
The Dragon Isles, dragonriding flight with real momentum, and talent trees handed back to the players.
The afterlife split between four covenants, each with a campaign and a set of abilities you commit to.
Kul Tiras and Zandalar on opposite sides of a faction war that starts with Teldrassil burning.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
Pandaria opens after ten thousand years, with the monk class, a farm at Halfhill and a war the Horde loses to itself.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
Northrend, the death knight as a playable class, and Arthas on the Frozen Throne at the top of Icecrown.
The Dark Portal opens onto Outland, blood elves and draenei join, and Illidan waits at the top of the Black Temple.
Jason and Lucia across Leonida, the state Vice City sits in, due on 19 November 2026.
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