Into early access in February 2023 and left there: the studio was shut down in 2024 and the last patch landed that June.
Gear drops that change how a fighter looks and hits, with Brainiac arriving over an Earth already broken.
A Superman who runs the world after losing Metropolis, fought over in the engine NetherRealm built for Mortal Kombat.
Click a banana on a green screen and Steam hands you a tradeable one every three hours; it peaked at 700,000 players at once in June 2024.
Olgierd von Everec, a wish that cannot be given back, and a heist on the Borsodi auction house.
The Protoss retake Aiur and the trilogy closes, with a Spear of Adun to refit between missions.
Kerrigan back as the Queen of Blades, with Zerg strains you mutate between missions.
Paladins and warlocks land on the Skovos Isles in April 2026, and the water is worse than the shore.
The Spiritborn class and the jungle region of Nahantu, from October 2024.
Malthael takes the Black Soulstone, Adventure Mode replaces the acts and the auction house is gone.
A monk, a hive of demon insects and two side dungeons; the 1997 expansion Blizzard did not make itself.
A new campaign written for the 2023 Quake II remaster, again by MachineGames.
Rogue add turrets, tesla mines and a gravity well; the harder of the two Quake II packs.
Xatrix drop a second marine on Stroggos with an Ion Ripper and a Phalanx cannon.
The episode that shipped inside the 2021 remaster, built out of lava and clockwork by MachineGames.
MachineGames build a new episode for the twentieth anniversary in 2016 and give it away.
Rogue send you back to ancient Rome and forward again across two episodes; the second mission pack.
Hipnotic add three episodes, a Mjolnir that arcs lightning and a proximity mine launcher; the first mission pack.
Valve remake the Quake mod on the Half-Life engine in 1999, nine classes and concrete bases intact.
A beat-em-up Scenario Campaign bolted on the side, and the Bloodline Rebellion update rebalancing forty fighters.
Walls and uneven ground in the arenas, which the players disliked enough that Tekken 5 flattened them again.
Heihachi comes back and drops Kazuya into a volcano; the first Tekken people kept playing at home.
One button per limb, eight fighters and eight sub-bosses; Namco answer Virtua Fighter in 1994.
Elite units with abilities on cooldown, and a campaign that rotates between three races; the one that ended the series.
Base building removed for four squads you level up between missions; Relic borrow from Company of Heroes.
Seven races fight over a map of Kronus province by province, with a commander who keeps his kit between battles.
Capture points instead of resource gathering, and squads reinforced where they stand; Relic in 2004.
The Vortex campaign: four factions race each other to finish the same ritual first.
Creative Assembly take the licence and put dwarfs, greenskins and a vampire count on the campaign map.
Four campaigns following one commander from the Italian campaign to Waterloo.
Infobox