A hero with no arms or legs against a pirate occupation; the 3D platformer that made the leap cleanly.
The resource list is cut back and every hero is pushed towards Blood or Tears; Ubisoft rename the series.
A standalone expansion with the orc horde and an alternative upgrade for every creature in the game.
Nival rebuild the game in 3D with caravans and a combat wheel; Ubisoft take the licence over from 3DO.
Ezio in Constantinople as an old man, closing his own story and finally Altair.
A neon VHS 1980s with Michael Biehn narrating; the standalone joke that outlived the game around it.
Sam Fisher in 2002, with light and shadow as the whole mechanic.
The last Splinter Cell, and the one that let you play it loud.
Jack Carver on a Micronesian island in 2004; the CryEngine draw distance that sold PCs.
Connor in the American Revolution, with naval battles and a rope dart.
Revolutionary Paris rendered building by building, once the patches landed.
Bayek in Ptolemaic Egypt; the reboot into an open-world RPG.
Aiden Pearce hacks a Chicago that runs on one operating system.
Kyrat, Pagan Min and elephants; the Himalayan Far Cry.
Victorian London, a grappling hook and twins who share the story.
Altair in the Third Crusade; the first Animus, and nine identical viewpoints.
Malaria, jamming rifles and a fire that spreads; the bleakest Far Cry.
Bikes, skis and wingsuits across seven US national parks; the multiplayer sports sandbox.
Ski, snowboard, wingsuit and paraglide across the Alps; Ubisoft's open mountain.
Five attackers, five defenders, destructible walls; the tactical shooter esport.
A cult in Montana and Hope County; the Far Cry formula in America.
Hack San Francisco with DedSec; the sequel that found the fun.
Bolivia as a cartel sandbox for four players.
Rhythm levels to Black Betty and the best 2D platforming of its decade; Ubisoft Montpellier.
Sam Fisher in the dark with three green lights; the stealth game at its most systemic.
Rewind time, run along walls and the Prince who narrates his own mistakes.
Vaas explains insanity and a tourist becomes a warrior on a tropical island.
Jade, a photojournalist on a planet under alien attack; Ubisoft's cult adventure.
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