The North Atlantic from the other side: a Templar hunting the assassins he used to work for.
Kassandra in the Peloponnesian War; the Assassin's Creed that became an RPG.
Eivor raids Anglo-Saxon England; Vikings on the Ubisoft scale.
Naoe and Yasuke in Sengoku Japan; the 2025 entry.
Edward Kenway, a ship called the Jackdaw and shanties in the Caribbean; the pirate game.
Ezio in Rome, an assassin guild and the first multiplayer; the tightest Assassin's Creed.
Ezio Auditore in Renaissance Florence and Venice; the game that made the series.
Fourteen games of the Assassin-Templar war, Jerusalem in 1191 to feudal Japan; the handheld spin-offs are left out.
Back to Baghdad in 861 and to the shape of the first game: one city, social stealth, no map full of icons.
Ezio in Constantinople as an old man, closing his own story and finally Altair.
Victorian London, a grappling hook and twins who share the story.
Bayek in Ptolemaic Egypt; the reboot into an open-world RPG.
Revolutionary Paris rendered building by building, once the patches landed.
Connor in the American Revolution, with naval battles and a rope dart.
Altair in the Third Crusade; the first Animus, and nine identical viewpoints.
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