Fourteen games of the Assassin-Templar war, Jerusalem in 1191 to feudal Japan; the handheld spin-offs are left out.
Back to Baghdad in 861 and to the shape of the first game: one city, social stealth, no map full of icons.
The North Atlantic from the other side: a Templar hunting the assassins he used to work for.
Ezio in Constantinople as an old man, closing his own story and finally Altair.
Revolutionary Paris rendered building by building, once the patches landed.
Altair in the Third Crusade; the first Animus, and nine identical viewpoints.
Victorian London, a grappling hook and twins who share the story.
Connor in the American Revolution, with naval battles and a rope dart.
Bayek in Ptolemaic Egypt; the reboot into an open-world RPG.
Naoe and Yasuke in Sengoku Japan; the 2025 entry.
Eivor raids Anglo-Saxon England; Vikings on the Ubisoft scale.
Kassandra in the Peloponnesian War; the Assassin's Creed that became an RPG.
Ezio Auditore in Renaissance Florence and Venice; the game that made the series.
Ezio in Rome, an assassin guild and the first multiplayer; the tightest Assassin's Creed.
Edward Kenway, a ship called the Jackdaw and shanties in the Caribbean; the pirate game.
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