Eleven of the grand campaigns, from Sengoku Japan in 2000 to the Warhammer trilogy.
The 2000 original: a board-game Japan on the campaign map and thousands of ashigaru on the battlefield.
Europe from 1087, with a Pope who excommunicates you and crusades to send the troublemakers on.
The Vortex campaign: four factions race each other to finish the same ritual first.
Creative Assembly take the licence and put dwarfs, greenskins and a vampire count on the campaign map.
Four campaigns following one commander from the Italian campaign to Waterloo.
China in 190 AD, with generals who hold grudges; the best-written Total War.
Crusades, gunpowder and the fan mods that keep it alive twenty years on.
The eighteenth century with line infantry and naval battles you command yourself.
Every Warhammer faction on one Immortal Empires map; the biggest Total War.
Legions, elephants and the Senate; the Total War that made the series.
Sengoku Japan on the campaign map and thousands of samurai on the field; Creative Assembly's best.
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