The Second World War as a grand strategy of divisions and supply; Paradox's war game.
Earth lost; run a resistance from a flying base with timed missions.
Every Warhammer faction on one Immortal Empires map; the biggest Total War.
Teach at a monastery, pick a house, fight your students five years later.
Firaxis reboots X-COM with 95% shots that miss; the turn-based tactics revival.
Hexes, one unit per tile and city-states to court; the Civilization most people played.
Normandy squad by squad; the WWII RTS with cover and suppression.
The RTS esport of the 2010s; Wings of Liberty, Heart of the Swarm, Legacy of the Void.
Build a village, raid your neighbours, wait for the timer; Supercell's empire.
Chrom, marriages and children units; the game that saved the series.
Warcraft as a card game with a tavern keeper; Blizzard's digital CCG.
Peashooters on the lawn against a zombie horde; PopCap's tower defence.
Four centuries of map painting from 1444; the grand strategy game.
Legions, elephants and the Senate; the Total War that made the series.
Sengoku Japan on the campaign map and thousands of samurai on the field; Creative Assembly's best.
Rule a medieval dynasty, marry your cousin, murder your brother; Paradox's story generator.
Be a god with a giant creature and a village that worships you; Molyneux's ambition.
Permadeath tactics on the Game Boy Advance; the first Fire Emblem released in the West.
Invertebrates with bazookas, holy hand grenades and concrete donkeys; the party strategy game.
Cartoon tanks on a grid with COs and their powers; Intelligent Systems' perfect handheld tactics.
Base building, research and squads that die in the dark; the 1994 original of the tactics genre.
From a settler to Alpha Centauri, one more turn at a time; Sid Meier's masterpiece of 1996.
Thirteen civilisations from the Dark Age to the Imperial Age; still played competitively.
Heroes, four races and the custom map that became DotA; Blizzard's RTS peak.
Tesla coils, Tanya and full-motion video generals; Westwood's alternate Cold War.
Terran, Zerg and Protoss in perfect balance; the national sport of South Korea.
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