Sid Meier's turn-based history from 1991 to Civilization VII, one more turn each time.
The heavier sibling of the Spiel des Jahres, awarded since 2011 to the game for people who already play games.
Eleven of the run: both Tiberium and Red Alert timelines with their expansions, Generals, and the shooter set inside a GDI base.
Eleven of the grand campaigns, from Sengoku Japan in 2000 to the Warhammer trilogy.
Four historical real-time strategy games and the three expansions that finished them, 1997 to 2021.
Seven turn-based fantasy campaigns, from the 1995 original through New World Computing to Ubisoft.
Six turn-based alien invasions: the three MicroProse originals and Firaxis's reboot with its expansion.
Six of the run: the two Japan-only classics people import, the first one the West got, and the modern three.
Four turns of artillery and terrible puns, from the 1995 original to the crafting one.
The three real-time strategy games and their two expansions, before Azeroth went online.
Terran, Zerg and Protoss twice over: the 1998 original with Brood War, and the StarCraft II trilogy.
Relic's three Warhammer 40,000 strategy games and the standalone Kronus campaign.
Ensemble's myth game and The Titans: favour, god powers and an Atlantean campaign.
Sensible Software send tiny squads to their deaths, on the Amiga and then into space.
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