Command factions in an alternate 1920s Europe
Build an ancient civilization through card drafting
The two-player rebuild of 7 Wonders, tighter than the original.
Rome added to the 1997 original, with four campaigns and the units that fixed its worst balance.
Three Native American civilisations, war chiefs and fire pits; the first Age III expansion.
A standalone remake of the 1994 game on the Civ IV engine: build a colony, then win a war of independence against the king who sent you.
China, Japan and India, each winning by building a wonder rather than collecting one.
Expansion 11 puts historic wonders on the map, each one with a rule of its own.
The original industrial-revolution canal-and-rail game, meaner than its Birmingham sequel.
No dice, no cards; just seven players lying to each other about 1901 Europe.
Renaissance patronage, dice-driven and unforgiving of a bad round.
Viking Tetris: fill your board with goods, raid, and settle Greenland.
The Cold War duel in cards, one card able to lose you the game.
Ten ages of technology in cards, with combos that rewrite the rules mid-game.
A civilisation game in cards, from bronze tools to space flight, without the six-hour map.
The gateway wargame: the whole of the Second World War on one board.
The 2000 original: a board-game Japan on the campaign map and thousands of ashigaru on the battlefield.
Four campaigns following one commander from the Italian campaign to Waterloo.
Europe from 1087, with a Pope who excommunicates you and crusades to send the troublemakers on.
Crusades, gunpowder and the fan mods that keep it alive twenty years on.
Gunpowder, home cities and the colonial era; the awkward middle child of the series.
The eighteenth century with line infantry and naval battles you command yourself.
China in 190 AD, with generals who hold grudges; the best-written Total War.
Settle the New World, build an economy and declare independence from the king you serve.
Four centuries of map painting from 1444; the grand strategy game.
Legions, elephants and the Senate; the Total War that made the series.
Sengoku Japan on the campaign map and thousands of samurai on the field; Creative Assembly's best.
Two-player Cold War tug-of-war (2005).
Build networks during the industrial revolution
Trade in the Mediterranean in ancient times
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