Be a horrible goose in an English village; House House's to-do list of mischief.
Two siblings in plague-era France pursued by the Inquisition and rats; Asobo's stealth.
Jin Sakai against the Mongol invasion of 1274, in Kurosawa mode; Sucker Punch's samurai open world.
Hack San Francisco with DedSec; the sequel that found the fun.
The two-hour prologue at Camp Omega; every approach to one base.
Karnaca, the Clockwork Mansion and a level that switches between two times.
An open-world stealth sandbox in Afghanistan and Africa; Kojima's last Metal Gear.
Old Snake, the microwave corridor and a ninety-minute ending; Kojima closes the story.
Corvo in Dunwall with Blink and a heart that whispers; Arkane's immersive sim.
Agent 47 at a Mardi Gras and an opera; the best of the old Hitmans.
A walled prison district as an open world; the best superhero game.
One night in the asylum with the Joker loose; the combat every action game borrowed.
Sam Fisher in the dark with three green lights; the stealth game at its most systemic.
Garrett in the shadows of the City; stealth as a whole game.
Naked Snake in a 1964 jungle, the Boss and the ladder; the series peak.
Solid Snake on Shadow Moses, Psycho Mantis reads your memory card; Kojima's cinematic stealth.
Raiden instead of Snake and a plot about information control that predicted the internet.
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