Eleven out of forty years: the LucasArts shooters and space sims, Knights of the Old Republic, and the two Jedi games.
The one people mean: galactic conquest, space battles you can board, and a clone trooper narrating the fall of the Republic.
A four-man clone squad in one continuous war, commanded with a single button.
Saber combat good enough that people still duel in it twenty years later.
The GameCube launch game: the trench run, the Battle of Hoth and gold medals nobody could reach.
Kyle Katarn steals the Death Star plans in a Doom-era shooter with levels you can look up and down in.
A galactic map of real-time land and space battles, with the Death Star able to remove a planet from it.
The first game to hand you a lightsaber and Force powers, with live-action cutscenes between missions.
Eight class stories, every line of them voiced, in the era Knights of the Old Republic left behind.
Fly for the Rebellion in 1993, managing shields and laser power by keyboard; the sim TIE Fighter answers.
Kreia argues with every choice you make; Obsidian in a year, unfinished, and better for the argument.
Cal Kestis after Order 66; a Souls-lite Star Wars from Respawn.
Cal five years on, Koboh and more stances; the sequel.
Fly for the Empire; the best space combat sim, from 1994.
Four thousand years before the films, a Jedi with a secret; BioWare's Star Wars and the twist.
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