Square's first MMO, from 2002, where a party needed a healer before it could leave town; the servers are still up.
A war of succession in Ivalice fought on isometric grids, with job classes and a script about class.
Solis, where a tornado crosses the map and lifts whatever Rico has not already blown up.
Build your own party, then learn which world you have been walking around; the ending that ties the trilogy up.
Roxas for the first hours, then Sora with drive forms; the combat that made the series worth defending.
Medici, an unlimited supply of grappling tethers and a wingsuit you are not obliged to land.
Peru, an eclipse and an apocalypse Lara starts herself.
Siberia, the Divine Source and the best tombs in the reboot trilogy.
Prague under mechanical apartheid; the best level design in the series.
Square and Nintendo together in 1996, with Geno and a timed-hit system.
A brother, a sister and a talking book; the game Automata is a sequel to.
A prince, three friends and a road trip in a black car; ten years in development.
Three generations, a marriage you choose and monsters you recruit; the fans' favourite.
Cecil turns from dark knight to paladin; the first Final Fantasy with a real story.
The job system at its most flexible, and a tree that talks.
Ivalice, the gambit system and a political plot; Matsuno's last Final Fantasy.
The first fully 3D Dragon Quest, with Akira Toriyama's world in cel shading.
Squall, junctioning and a card game better than the combat.
The MMORPG rebuilt from a failure; A Realm Reborn to Dawntrail with the best story in the series.
Out of Midgar into the world map, Gold Saucer and the scene everyone knows.
Midgar expanded to a full game with real-time combat; the first part of the retelling.
Eight travellers in HD-2D pixel art; Square's retro look.
Clive Rosfield and Eikon battles in a Game of Thrones Valisthea; the action Final Fantasy.
The Luminary and a classic turn-based quest; the most traditional great JRPG of its decade.
Lara Croft's origin on the island of Yamatai; the survival reboot.
A love letter to the classic Final Fantasy with a brave/default combat twist.
Adam Jensen never asked for this; cyberpunk Detroit in gold.
Androids fight machines for a humanity that is gone; ending E asks for your save file.
A grappling hook, a parachute and an island dictatorship to blow up; physics as a toy.
Giant robots, religion and a second disc told from a chair; Square's most ambitious RPG.
Infobox