All sixteen, 1987 to 2023; two of them are MMOs, and no two share a world.
The job system proper, twenty-three classes swapped at will, and the last of the trilogy that never left Japan for years.
A linear thirty-hour corridor into Gran Pulse, with the fastest battle system the series has had.
No experience points - your stats grow from what you do - and the first game in the series with a real story.
The 1987 original that saved Square: four Light Warriors, a job you pick at the start and a time loop at the end.
Square's first MMO, from 2002, where a party needed a healer before it could leave town; the servers are still up.
A war of succession in Ivalice fought on isometric grids, with job classes and a script about class.
Cecil turns from dark knight to paladin; the first Final Fantasy with a real story.
Ivalice, the gambit system and a political plot; Matsuno's last Final Fantasy.
A prince, three friends and a road trip in a black car; ten years in development.
The job system at its most flexible, and a tree that talks.
Squall, junctioning and a card game better than the combat.
Clive Rosfield and Eikon battles in a Game of Thrones Valisthea; the action Final Fantasy.
Midgar expanded to a full game with real-time combat; the first part of the retelling.
Out of Midgar into the world map, Gold Saucer and the scene everyone knows.
The MMORPG rebuilt from a failure; A Realm Reborn to Dawntrail with the best story in the series.
Fourteen playable characters, an opera and a villain who wins halfway; the SNES peak of the series.
A thief, a princess and a return to the series' fairy-tale roots; the fans' favourite.
Tidus, Yuna and the pilgrimage across Spira; the first voiced Final Fantasy.
Cloud's landmark, genre-shaping JRPG (1997).
Infobox