Sam Fisher's six missions, 2002 to Blacklist, with the three-light goggles on throughout.
Sam Fisher in Indonesia and Paris, and the asymmetric spies-versus-mercenaries multiplayer nothing has matched since.
Fisher undercover inside a terrorist cell, with a trust meter that makes every mission two missions.
Mark and execute, interrogations in real rooms, and objectives projected onto the walls.
The last Splinter Cell, and the one that let you play it loud.
Sam Fisher in 2002, with light and shadow as the whole mechanic.
Sam Fisher in the dark with three green lights; the stealth game at its most systemic.
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