A colony survives a zombie winter while one player quietly works against it.
Five detectives hunt Mister X across a London map; he surfaces every five turns.
Everyone moves everyone's spy and nobody admits which one is theirs.
Loyal servants and hidden minions of Mordred, five rounds of accusation.
Six beer mats and the purest bluffing game ever designed.
The village sleeps, the wolves wake; the ancestor of every hidden-role game.
Social deduction where the dead keep playing and the storyteller bends the rules.
Give your team a clue their opponents cannot decode; over three rounds.
A hidden-role parliament game about failing to spot a fascist in time.
Two cards, constant lying, and a table that can call your bluff at any time.
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