Form words on a board for points
Guess words based on one-word clues
Every two cards share exactly one symbol; find it before anyone else.
A Spanish card game for two to six: assemble four healthy organs in front of you while infecting everyone else with viruses, in about twenty minutes.
The card game every family argues about the house rules for.
Play your cards in ascending order without speaking. Somehow it works.
A tiny, tense game of deduction (2012).
The party game of the run: twenty-eight minigames, the only Crash the original studio had no hand in.
A tournament in eight rounds where everyone plays at once and the deck fights for you.
Liar's dice under a cup: raise the bid or call it, and lose a die when you are wrong.
Fifty alien powers, each of which breaks a different rule.
Program your moves along a 3D train, then watch the plan fall apart.
Sculpt something in clay and let the others guess it, slowly, with questions.
Cut the wires in the right order, telling your team just enough and no more.
Recreate a photograph with shoelaces, cubes or sticks and let the table guess.
Magnetic air hockey for two, played with a handle under the board.
Card drafting so light you can teach it in ninety seconds.
Fill in the blank as offensively as the deck allows.
Bet on stacked camels racing round a pyramid; pure, delighted chaos.
A one-shot escape room in a box that you cut up and write on.
Yahtzee monsters smash each other for control of the city.
Three rounds of the same names: describe, one word, then mime.
Write a one-word clue, then delete every clue two players duplicated.
A hidden-role parliament game about failing to spot a fascist in time.
Two cards, constant lying, and a table that can call your bluff at any time.
Broken telephone with sketchbooks; the fun is entirely in the reveal.
Six beer mats and the purest bluffing game ever designed.
Social deduction where the dead keep playing and the storyteller bends the rules.
Loyal servants and hidden minions of Mordred, five rounds of accusation.
The village sleeps, the wolves wake; the ancestor of every hidden-role game.
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