Rows of aliens that speed up as you kill them; the game that caused a coin shortage in Japan.
The best DOS shoot-em-up: a shop between missions, a story told in text screens, and art that still looks sharp.
Vector rocks, one ship and hyperspace; Atari's 1979 arcade high-score machine.
Rescue humans from abduction while flying both ways at speed; the hardest game of 1981.
The Pacific from above, with a loop-the-loop to dodge; Capcom's 1984 shooter.
Two planes, a screen of bullets and the Vulcan/laser choice; the vertical shooter to start with.
A shooter that plays like a rave; Mizuguchi's synaesthesia on the Dreamcast.
Do a barrel roll; Arwings, the Rumble Pak and branching routes.
Dual fighters and the captured ship; the shoot-em-up perfected.
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