Three Native American civilisations, war chiefs and fire pits; the first Age III expansion.
Rome added to the 1997 original, with four campaigns and the units that fixed its worst balance.
China, Japan and India, each winning by building a wonder rather than collecting one.
Four campaigns following one commander from the Italian campaign to Waterloo.
Europe from 1087, with a Pope who excommunicates you and crusades to send the troublemakers on.
The 2000 original: a board-game Japan on the campaign map and thousands of ashigaru on the battlefield.
Crusades, gunpowder and the fan mods that keep it alive twenty years on.
The eighteenth century with line infantry and naval battles you command yourself.
China in 190 AD, with generals who hold grudges; the best-written Total War.
Gunpowder, home cities and the colonial era; the awkward middle child of the series.
Sengoku Japan on the campaign map and thousands of samurai on the field; Creative Assembly's best.
Legions, elephants and the Senate; the Total War that made the series.
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