Three id shooters and the seven expansions built for them, two of those by MachineGames thirty years later.
The arena shooter with per-character abilities, which split the people who wanted Quake III back.
Quake III rebuilt to run in a browser, then moved to Steam; the arena game kept alive for a decade.
Climb the tier ladder past the bots to Xaero, then stay for the rocket jumps and rail shots.
True 3D, brown corridors, a Nine Inch Nails soundtrack and the birth of deathmatch.
Objective-based Strogg against humans on large maps, with vehicles and deployable turrets.
Hipnotic add three episodes, a Mjolnir that arcs lightning and a proximity mine launcher; the first mission pack.
MachineGames build a new episode for the twentieth anniversary in 2016 and give it away.
Rogue add turrets, tesla mines and a gravity well; the harder of the two Quake II packs.
Xatrix drop a second marine on Stroggos with an Ion Ripper and a Phalanx cannon.
Kane is captured and turned into a Strogg halfway through, and keeps fighting; Raven Software continue Quake II.
Rogue send you back to ancient Rome and forward again across two episodes; the second mission pack.
The episode that shipped inside the 2021 remaster, built out of lava and clockwork by MachineGames.
A new campaign written for the 2023 Quake II remaster, again by MachineGames.
The Strogg war on Stroggos; the first Quake with a story and coloured lighting.
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