Collect Power Moons across kingdoms
The real Japanese Super Mario Bros. 2: the same engine, poison mushrooms and wind, and far harder.
A crashed colony ship on the alien Mira, an open world four times the size of the others, and mechs to cross it.
The 1989 Game Boy launch platformer: twelve levels, two shoot-em-up stages and a princess who is not Peach.
Diddy and Dixie through Kaptain K. Rool's pirate world; the hardest and best of the Rare trilogy.
The other half of the linked pair, with a harp that moves Link between two eras of the same island.
Pre-rendered apes on a SNES in 1994, mine carts and a David Wise soundtrack that still gets remixed.
Kalos, the first three-dimensional generation, and mega evolution in the middle of a battle.
Side-scrolling, experience points and the black sheep of the series.
Galar, the Wild Area and Dynamax; the first mainline game on a television.
Cars, hovercraft and planes in an adventure mode with a boss whale; Rare on the N64 in 1997.
Unova with an all-new roster and a villain who has a point.
One of a linked pair of Game Boy Zeldas, with a rod that changes the season.
Sinnoh, the underground and the slowest battles in the series.
Mode 7 at three hundred kilometres an hour with no weapons and no second chances; the SNES launch racer.
Hoenn, double battles and a plot about the sea and the land.
Link shrinks to the size of a Picori; Capcom's handheld Zelda.
Titans, Blades and Rex; the divisive middle Xenoblade with the best soundtrack.
Pull vegetables and throw them; the reskinned Doki Doki Panic that became a Mario game.
The fastest racing game ever made; Amusement Vision on the GameCube.
Yoshi carries baby Mario through a crayon world; the SNES platformer at its most inventive.
Two nations at eternal war and soldiers with ten years to live; Monolith Soft's best.
Paldea, three stories and a fully open world; the ambitious, broken one.
Catch Pokemon in real time in a feudal Sinnoh; the series finally changes.
A world on the bodies of two dead titans; the Wii JRPG fans campaigned to bring West.
The 1986 original: a gold cartridge, no map and "it's dangerous to go alone".
The raccoon suit, the world map and the airships; the best NES game.
A bear and a bird collect jiggies; Rare's 3D platformer at its most joyful.
Jumpman climbs girders to save Pauline; Mario's first appearance, 1981.
A hundred and fifty creatures, a Game Boy and a link cable; catch them all.
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