Zelda herself, copying objects and monsters to solve everything.
Snaking, a mission mode and the first Mario Kart people played against strangers online.
Side-scrolling, experience points and the black sheep of the series.
Isle Delfino, a water jetpack and the hardest secret levels in the series.
Mode 7 at three hundred kilometres an hour with no weapons and no second chances; the SNES launch racer.
Unova with an all-new roster and a villain who has a point.
Sinnoh, the underground and the slowest battles in the series.
Hoenn, double battles and a plot about the sea and the land.
Samus hunted by the SA-X on a research station; the tightest 2D Metroid.
Square and Nintendo together in 1996, with Geno and a timed-hit system.
The 1986 original remade, plus an escape sequence without a suit.
Eight games in one cartridge, with a helper to hand to a second player.
Link shrinks to the size of a Picori; Capcom's handheld Zelda.
Mode 7 tracks, a feather to hop the wall and a ghost of your own best lap; the kart racer that started it.
Galar, the Wild Area and Dynamax; the first mainline game on a television.
One of a linked pair of Game Boy Zeldas, with a rod that changes the season.
Cars, hovercraft and planes in an adventure mode with a boss whale; Rare on the N64 in 1997.
Cat suits and four-player co-op; the 3D Mario built for a sofa.
Light and dark Aether, and a doppelganger that steals your beams.
Jet skis on water that swells and settles; the N64 physics people still boot the console up for.
Salmon Run, Splatfests and the Octo Expansion.
Inferno, Paradiso and a Wii U exclusive that critics begged people to buy.
Pull vegetables and throw them; the reskinned Doki Doki Panic that became a Mario game.
Titans, Blades and Rex; the divisive middle Xenoblade with the best soundtrack.
Luigi with a vacuum cleaner in a haunted house; the GameCube launch oddity.
Golf with mushrooms and shortcuts; Camelot's GameCube gem.
A salesman-detective in a 1979 motel, the DS held like a book; Cing's noir.
Cheerleading agents rescue people through rhythm; the DS oddity.
The fastest racing game ever made; Amusement Vision on the GameCube.
Mini-games of pure rhythm; Nintendo's weirdest series.
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