Tidy shelves and sort objects with a cat interfering; the organising puzzle.
A beetle on a track to a violent beat; rhythm violence.
A thriller told in text that turns corners on the screen; Simogo's puzzle novel.
Verne's wager as a text adventure across a steampunk world; Inkle and Meg Jayanth.
Draw subway lines for a growing city until it jams; the minimalist transit puzzle.
Race down a track generated from your own MP3s; 2008's Steam surprise.
Lay hexagonal tiles into a landscape; the cosiest strategy game.
A skateboarding platformer in a pastel land; Roll7.
Decipher five languages in a Tower of Babel; the linguistics puzzle game of 2023.
Sandboard through a desert forever; the calmest endless runner.
Slide tiles to make threes; the small puzzle 2048 cloned.
Translate a dead language across a river of moons; Inkle's archaeology.
Steve Jackson's Fighting Fantasy books as an app; Inkle's four parts.
A roguelike where you move to the beat; the dance-pad dungeon.
Click to build a colourful island town with no goal; Oskar Stalberg's toy.
A boy in a dream world and a truth in the real one; the RPG Maker horror that became a cult.
A Metroidvania of Andalusian Catholic horror; the Penitent One.
A gnome and a flute across nine worlds; Amanita's most beautiful.
One player sees the bomb, the others read the manual; talk fast.
A non-Euclidean maze that lies to you; Alexander Bruce's first-person puzzle.
Perspective is size: a small chess piece becomes a giant when you walk back.
Push the rules around to change what wins; the purest puzzle game.
A bird climbs a mountain to get phone signal; ninety minutes of kindness.
Puzzle boxes inside puzzle boxes on a touchscreen; Fireproof Games.
A corporate explorer on a sarcastic alien world; Typhoon's comedy Metroid.
A scientist wakes on an alien world; one man's Metroid.
Four panels you rearrange like a comic to tell a story; one artist, seven years.
Teenagers on an island tune a radio to ghosts; Night School's walk-and-talk.
Dark Souls in 2D on an island; Ska Studios.
A little robot in a rusty city; Amanita Design's hand-drawn point-and-click.
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