Complete the puzzle-platform video game Braid, known for its time manipulation mechanics and artistic design.
Complete the Exit 8 game, a horror walking simulator where you must escape an infinite loop by spotting anomalies in a repeating hallway.
Complete the tactical strategy game Into the Breach, mastering its turn-based combat and mech squad management.
Complete the narrative-driven survival video game This War of Mine, which explores the hardships of civilians in a war-torn city
A detective RPG built from ideas and dialogue (2019).
Slick roguelike escape from the Greek underworld (2020).
Complete the critically acclaimed puzzle-platform video game Limbo, known for its atmospheric black-and-white visuals and challenging physics-based puzzles.
Complete the INSIDE video game, a critically acclaimed atmospheric puzzle-platformer.
Complete the highly anticipated sequel to Hollow Knight, exploring new areas and mastering silk-based abilities.
A metroidvania one man drew, coded and scored over five years and then gave away; the game that made indie mean something.
A ninja with too much momentum, ninety seconds a level, and physics that make every death your own fault.
Dig down in a mining pod, sell ore, upgrade the drill, and go deeper than your fuel allows exactly once.
The open-source Elasto Mania: a motorbike, gravity, and levels the community has been drawing since 2005.
Fifty-four levels of a motorbike on rubber suspension, collecting apples and touching the flower without landing on your head; one Hungarian programmer, and a time-attack scene still going.
Bounce a character up a tower that has no top, chaining multi-floor combos while the floors scroll faster; Swedish freeware from 2001 that lived on school computers.
A puzzle-platformer where the furniture turns into monsters the moment the light goes out.
A furry black blob and the cherry taken from him, fought over across dozens of slapstick screens.
Every character you meet becomes a card, and the puzzle is working out where to play them.
A boy walks through his own nightmare; the studio's only horror game, bright colours over something wrong.
Five tree creatures hunt for the last seed of their dying tree, through a world drawn as insects and fungi.
Felix the garbage collector against a dictator who rules by loudspeaker, in a city built from folded paper.
A gnome steers his tin-can house away from an oncoming asteroid; Jakub Dvorsky made it as a school project in 2003.
Click a banana on a green screen and Steam hands you a tradeable one every three hours; it peaked at 700,000 players at once in June 2024.
The same gnome follows the aliens who took his dog, through two chapters of photographed rust and moss.
A relationship in twenty minutes of touch mini-games; Mountains' small masterpiece.
Wobbly men solve physics puzzles badly; No Brakes Games.
Rule a kingdom by swiping each card left or right, keeping four balance meters off the extremes.
A skateboarding platformer in a pastel land; Roll7.
Tidy shelves and sort objects with a cat interfering; the organising puzzle.
A cat in a cyberpunk city of robots; meow on command.
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