Kris, Susie and Ralsei in the Dark World; Toby Fox's chaptered follow-up.
Stress, torches and the Ancestor's voice; the roguelike about dread.
Unpack boxes across eight moves and learn a life from what goes where.
A bard who sings instead of fights, saving the world with a colour wheel.
Dark Souls in 2D on an island; Ska Studios.
A corporate explorer on a sarcastic alien world; Typhoon's comedy Metroid.
A scientist wakes on an alien world; one man's Metroid.
A blob in a labyrinth of secrets within secrets; the 2024 Metroidvania of hidden layers.
A boy in a dream world and a truth in the real one; the RPG Maker horror that became a cult.
A colony sim where the AI storyteller sends raids and a plague of squirrels; the story generator.
Impossible architecture from Escher on a phone; ustwo's perfect ninety minutes.
Four panels you rearrange like a comic to tell a story; one artist, seven years.
A gnome and a flute across nine worlds; Amanita's most beautiful.
A Metroidvania of Andalusian Catholic horror; the Penitent One.
One-hit kills, slow motion and a samurai on drugs; Askiisoft's neon.
Four archers, one arrow each; the best local multiplayer game of its decade.
Run a cult by day and a roguelike dungeon by night; cute and sinister.
Puzzle boxes inside puzzle boxes on a touchscreen; Fireproof Games.
Teenagers on an island tune a radio to ghosts; Night School's walk-and-talk.
One player sees the bomb, the others read the manual; talk fast.
A bird climbs a mountain to get phone signal; ninety minutes of kindness.
A non-Euclidean maze that lies to you; Alexander Bruce's first-person puzzle.
Be a horrible goose in an English village; House House's to-do list of mischief.
Every pixel simulated and wands that can be edited; the roguelike that kills you with your own spell.
A dating sim that is not a dating sim; the free horror that fooled everyone.
Poker hands as a roguelike deck-builder with jokers; the 2024 indie that ate everyone's time.
Fencing tug-of-war in pixels; one hit, one death, run for the worm.
Walk, survive thirty minutes, watch the screen fill with numbers; the three-dollar phenomenon.
A 3D roguelike where the difficulty rises with the clock; four-player chaos.
An arcade cabinet programmed by the devil; the meta-game before Inscryption.
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