Unpack boxes across eight moves and learn a life from what goes where.
A drifter with a sword and a cough in a pixel world; Heart Machine's wordless action.
A goat, ragdoll physics and a city; the joke that sold millions.
Puzzle boxes inside puzzle boxes on a touchscreen; Fireproof Games.
Teenagers on an island tune a radio to ghosts; Night School's walk-and-talk.
One player sees the bomb, the others read the manual; talk fast.
Impossible architecture from Escher on a phone; ustwo's perfect ninety minutes.
A non-Euclidean maze that lies to you; Alexander Bruce's first-person puzzle.
Be a horrible goose in an English village; House House's to-do list of mischief.
A replika searches a frozen facility; PS1-era survival horror with Evangelion in it.
Three unreleased films and an actress who vanished; Sam Barlow's FMV puzzle box.
Melinoe against Chronos; the sequel out of early access in 2025.
Crash on an ocean planet and build a base while something huge swims below.
Sixty dead sailors and a pocket watch that shows the moment of death; Lucas Pope's 1-bit mystery.
Ten friends build a Viking longhouse and sail to fight trolls; the 2021 early-access hit.
Mae drops out of college and comes home to a dying town of animals; a game about being 20.
An artificial body on a space station, dice and rent; Jump Over the Age's tabletop RPG in prose.
A 16-bit JRPG with mechs made by one German; the best homage to the SNES.
A roguelike Metroidvania with combat that flows; Motion Twin.
Time moves only when you move; the FPS as a puzzle.
Madeline climbs a mountain and her anxiety; the platformer with an assist mode and a message.
Run-and-gun bosses drawn like 1930s cartoons; hard and gorgeous.
A solar system that ends in 22 minutes and a loop to learn it; the best game about curiosity.
A house of dead relatives, each death its own little game; the walking sim as anthology.
A point-and-click through a Louisiana refinery town with a cult and a robot; Southern Gothic sci-fi.
Climb a tower with a deck you build as you go; the deck-building roguelike.
An empty house in 1995 and the story left in it; the walking simulator that named the genre.
Search a police database of interview clips to work out what happened; Sam Barlow's FMV mystery.
Masks, one-hit kills and a synthwave soundtrack in 1989 Miami.
A 2D world you rotate in 3D; Phil Fish's puzzle box.
Infobox