Four conspiracies: the 2000 original, its sequel, and the Adam Jensen prequels that got the tone back.
The 2003 sequel: universal ammunition, smaller levels and an ending that lets you pick which conspiracy wins.
Garrett takes a third job, and walks into the Shalebridge Cradle, the most frightening level ever built.
Garrett against a mechanist cult; more thieving, less undead.
Billie Lurk goes after a god; the standalone finale.
Prague under mechanical apartheid; the best level design in the series.
A hacker wakes on Citadel Station with SHODAN in the walls; the immersive sim starts here.
Adam Jensen never asked for this; cyberpunk Detroit in gold.
Karnaca, the Clockwork Mansion and a level that switches between two times.
Corvo in Dunwall with Blink and a heart that whispers; Arkane's immersive sim.
Talos I, mimics that look like coffee cups and the GLOO gun; Arkane's System Shock.
Garrett in the shadows of the City; stealth as a whole game.
SHODAN on the Von Braun; the immersive sim that BioShock remade in the sea.
JC Denton, nano-augmentations and every conspiracy at once; the game that let you play it your way.
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