A god reduced to a tortoise and the one boy who believes; the Discworld book to start with.
Eustace turned into a dragon and the sea to the end of the world.
Five kings, a red comet and the Battle of the Blackwater.
Will Parry, a knife that cuts between worlds and Cittagazze.
Cersei rules, Brienne searches and half the cast is elsewhere.
Jill and Eustace underground to free a prince from a green witch.
The Red Wedding and the Purple Wedding; the best of the series.
Lyra, her daemon and armoured bears in an Oxford that is not ours; His Dark Materials begins.
Dorothy, the yellow brick road and a wizard who is a fraud; the American fairy tale.
A wooden puppet who lies, the Fox and the Cat and the belly of the shark; darker than Disney.
The first Geralt collection: the striga, the djinn and how he met Yennefer.
The saga proper begins: Ciri trains at Kaer Morhen while the kingdoms prepare for war.
The mages meet on Thanedd and the coup scatters everyone across the continent.
Scheherazade keeps herself alive with Sinbad, Aladdin and Ali Baba, a story a night.
Down the rabbit hole with the Cheshire Cat and the Queen of Hearts; nonsense with logic underneath.
The saga ends at Stygga castle and Rivia, with the ending fans still argue about.
Geralt's company forms on the road south: Dandelion, Milva, Cahir, Regis and Zoltan.
Lovers, fairies and a weaver with a donkey's head in an Athenian wood.
Six stories, and the one where Geralt finds a girl named Ciri in Brokilon forest.
Ciri hunted across the winter by Bonhart and Skellen, and the Tower where time is different.
Plan a route through a fantasy map using transport cards others also need.
Expansion 3, now sold as Dragon & Fairy: a dragon walks the board eating followers, the fairy protects the one she stands with, and magic gates drop a meeple anywhere.
Magic returned to a 2050s corporate world, so elves and orks now run cyberware-assisted espionage against the megacorps.
The grim Old World from the bottom up: characters start as ratcatchers and boatmen, and the critical tables take limbs off.
A crew of thieves in a city lit by demon blood, where the heist is planned backwards through flashbacks instead of at the table.
A cooperative fantasy campaign where the clock is the real enemy.
Paizo's continuation of D&D's third edition after Wizards moved on, with the Golarion setting and its book-length adventure paths.
The Ring goes south while armies burn Middle-earth; the best Tolkien game.
Say what you will do out loud, then decide whether to be brave or cowardly about it.
Great Old Ones fight over the ruins of Earth in an asymmetric area-control brawl.
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