Vikings fight for glory in a doomed world, with drafted powers each age.
Factions reshape terrain into their own home ground and race for shared cult tracks.
An app-driven co-operative campaign through Tolkien's world.
Dwarves farm, mine and furnish a mountain home; Agricola without the starvation.
The 200-hour sequel: a frontier outpost to rebuild between dungeon crawls.
The first big expansion to the island-defence game, adding events and beasts.
A deck-builder where every noisy card wakes the dragon a little more.
A twelve-card engine duel: mages, artifacts and essence, in thirty minutes.
Fantasy races overrun the map and then go into decline on purpose.
The friendlier way into Gloomhaven, with a tutorial campaign and a printed map.
The afterlife split between four covenants, each with a campaign and a set of abilities you commit to.
Castle sieges of hundreds of players in Aden; the Korean MMO the clan wars of the 2000s were fought in.
The Burning Legion returns, every specialisation gets its own artefact weapon, and Suramar unlocks over months.
Northrend, the death knight as a playable class, and Arthas on the Frozen Throne at the top of Icecrown.
Quel'Thalas and Silvermoon opened up in March 2026, with player housing added twenty-two years late.
A full-loot sandbox where every item is crafted by a player and the territory map is drawn by guilds.
Free to play and paid for with cosmetics, built around a passive tree of more than a thousand nodes and a new league every few months.
Dynamic events that fire whether anyone is there to see them, and world versus world fought across three servers at once.
Four zones underground beneath Khaz Algar, and warbands that share progress across every character on the account.
A character creator people spend an evening in, combat built out of directional combos, and a trade network that runs while you are away.
Twelve missions a side on Draenor, with named heroes who stay dead if you lose them.
Deathwing rips the old world apart, so every zone from 2004 is rebuilt around the damage.
An alternate Draenor before it broke apart, and a personal garrison that quietly replaced the world outside it.
No subscription, instanced land outside the towns, and a build capped at eight skills chosen from hundreds.
Olgierd von Everec, a wish that cannot be given back, and a heist on the Borsodi auction house.
The Dark Portal opens onto Outland, blood elves and draenei join, and Illidan waits at the top of the Black Temple.
Top-down and unforgiving since 1997: die and you lose experience, skills and part of what you were carrying.
Grinding Gear's sequel, in early access since December 2024 with half of its planned acts still to come.
The Vortex campaign: four factions race each other to finish the same ritual first.
The Dragon Isles, dragonriding flight with real momentum, and talent trees handed back to the players.
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